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Games I Play Presents - Double Trouble Season 2
Warhammer 40k Team Tournament

$10 per player ($20 per team)
1250 pts per player (2500 pts per team - No point sharing)
Winners of each Double Trouble tournament get free entry to Double Trouble Finale
3 rounds of play - Objective and Kill Point based

Prizes for top 4 teams and best painted army

Register for each event at the host store
Location Date Time Store #
Games Workshop LA Bunker (Season opener) October 2nd Sign ups @ 11am (714) 892-2973
Game Empire - San Diego, CA November 6th Sign ups @ 11am (858) 576-1525
Cease Fire (Holidays) December    
Aero Hobbies - Santa Monica, CA January 15th Sign ups @ 11am (310) 828-5264
Third Planet - Torrance, CA February 12th Sign ups @ 11am (310) 791-6228
GMI Games - Riverside, CA March 12th Sign ups @ 11am (951) 681-8270
Pair-A-Dice - Vista, CA April 9th Sign ups @ 11am (760) 940-0139
Games Workshop LA Bunker (Season finale) May 21st Sign ups @ 11am (714) 892-2973

The next game will be the Double Trouble Season 2 finale
It will be at the Games Workshop LA Bunker in Westminster, CA on May 21st!
Call or visit Games Workshop LA Bunker to register today - (714) 892-2973

Big Money! Big Prizes! I love it!

Returning players please note the point change - armies are now 1250 per player (2500 per team)!

Tournament Rules

1. Force composition: each team consists of 2 players. each player fields an army of up to 1250 points, chosen from a single codex (players on the same team may play armies from different codices). Daemon hunter and witch hunter allies may be used normally. Note that teammates cannot "share" points - any unused points by either player are simply lost. Both teammates' armies must meet force org chart requirements and obey all restrictions.

2. Players only benefit from special rules or wargear in their own army. For example, player a's units are unaffected by player b's chapter tactics, even though they are on the same team. Likewise, player b cannot use player a's teleport homing beacons. A good rule of thumb is that ally's units are only affected if enemy units are as well. Turns are taken as a team, with both players moving, shooting, assaulting, etc.

3. The latest faqs (available from www.games-workshop.com) will be used. Any rule disputes will be resolved by an appointed judge. Judges' rulings are final.

4. Players must provide a clear, written copy of their army list (including point values) which may be inspected at any time by judges or opponents.

Tournament Structure

Deployment: Deployment type for each round will be "pitched battle." Follow all rules for that deployment type as described in the 40k rulebook.

Mission: A different mission will be played each round. All missions will be objective and/or kill point based.

Each game will last for a maximum of 2 hours, or 5-7 turns - determined as per the standard missions in the 40k rulebook (turn 6 on a 3+, turn 7 on a 4+)

At the end of each round, teams will be required to rate their opponents' sportsmanship score on a scale of 1-5. This score should reflect the opponents' attitude, organization, and sense of fair play.

Each team will play a total of 3 rounds, with final ranking determined first by record, with ties being decided first by tournament points earned, and then by points allowed.

Thanks and hope to see you there!

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